Game Technologies Demo

Aim of Software:

To Create a working physical simulator and to generate a maze on a sever that is playable on the client.

Skills Demonstrated:

Physics:
  • Linear and Angular Newtonian solver.
  • Collision Detection with basic shapes
  • Basic CPU-modelled soft body.
  • Event driven boradphase culling by using octrees that change size depending on the number of members.
Networks:
  • Data is generated and executed on servers then displayed on client.
  • Keyboard inputs are sent from clients to the server to resize, generate a new map and generate an Avatar.
Artificial Intellegence:
  • Avatar Navagation using the A-Star search algorithm

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