Game Technologies Demo
Aim of Software:
To Create a working physical simulator and to generate a maze on a sever that is playable on the client.
Skills Demonstrated:
Physics:- Linear and Angular Newtonian solver.
- Collision Detection with basic shapes
- Basic CPU-modelled soft body.
- Event driven boradphase culling by using octrees that change size depending on the number of members.
- Data is generated and executed on servers then displayed on client.
- Keyboard inputs are sent from clients to the server to resize, generate a new map and generate an Avatar.
- Avatar Navagation using the A-Star search algorithm