Graphics Demo
Aim of Software:
To Create three diffirent scenes that display combinations of diffirent Graphical Features.
Skills Demonstrated:
- Basic OpenGL Skills (creating and changing shader, displaying textures, etc..)
- Cube Maps
- Height Maps
- Deffered Rendering
- Ambient, diffuse and specular lighting
- Real Time Shadows
- Particles
- Post Processing (sobel-shader)
- Shader effect to replace change colour over time
- Reflection
- Another Scene within a scene using buffers
- Hardware Skeletal Animation